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《星戰》也手游——卡牌對戰不嫌多?

2014-01-02 08:24byDean
瘋狂英語·中學版 2013年12期
關鍵詞:卡牌星戰星球大戰

by Dean

Konami has published the Star Wars: Force Collection card battle game for iOS and Android devices[設備]. The title reflects[反映] the strategy[策略] of the new owner of the Star Wars franchise, Disney, which has been much more open to licensing other game companies to make Star Wars titles. Japans Konami, a console[渴望] publisher that wants to break into new digital markets such as tablets, is one of the beneficiaries[受益人] of that strategy.

Star Wars: Force Collection joins a long list of card battle games (CBG) that are popular on iPads and other tablets. In the game, you replay the experience of the six Star Wars movies in one continuous[連續的] story. You can collect cards, build combat devices such as spacecraft, and battle in multiplayer combat.

The title has authentic[真實的] scenes from the movies and sound effects as well, while using memorable[難忘的] quotes to keep you entertained. Other than[除了] that, it seems like a standardCBG. You go on quests, explore areas, battle creatures, collect the spoils[戰利品] and upgrade your cards—we have repeated these steps game after game since Rage of Bahamut topped the charts in 2012. Walking through todays game event, you can easily bump into[撞] different folks from different companies launching[投放市場] different CBGs. Why is the genre[類型] so popular anyway?

To start with, card battle games and mobile devices have made a fitting match for each other. By simply tapping the tablet, the genre can easily turn into a role-playing game with a solid plot(Ayakashi: Ghost Guild), a battling game requires strategy-thinking (MT: Wrath of Ator), or a collecting game featuring town-building elements (Valkyrie Crusade), etc. It doesnt require any sophisticated[老練的] gaming skill to enjoy all the fun. The rookie[新手]-friendly nature attracts millions of users. The user base of Rage of Bahamut, for example, has exceeded three million outside of Japan by mid-2012. Locojoys MT: Wrath of Ator goes even bigger: the title currently[當前] has six million monthly active users in Asia.

Do we really need so many card battle games? The truth is, if game companies keep coming up with new, attractive gameplay, theres always room for another CBG on my tablet and smartphone.

(日本)科樂美公司在iOS及安卓平臺上發布了卡牌對戰游戲《星球大戰:力量匯聚》。這個游戲體現了新近收購《星球大戰》系列品牌的迪士尼的策略方針——更加開放地允許其他游戲公司制作《星戰》的相關作品。作為一個渴望打入平板電腦等全新數碼市場的家用游戲開發商,日本科樂美公司正是此策略的受惠者之一。

iPad以及其他平板電腦上有很多熱門卡牌對戰游戲(CBG),《星球大戰:力量匯聚》只是其中之一。在游戲中,你可以在一個連續的故事當中重溫六部《星球大戰》電影的情節。你可以收集卡片,建造宇宙飛船這樣的對戰工具,以及進行多人戰斗。

這個游戲里還包含了電影中的真實場景以及音效,同時用了許多讓人難忘的經典臺詞,饒有趣味。不過除此以外,這似乎就是一個標準的卡游:你進行任務,探索(未知)區域,與怪物戰斗,收集碎片,升級自己的卡片——自從《巴哈姆特之怒》在2012年雄踞各大游戲榜單之首以來,我們在一個又一個游戲當中不斷重復著這些步驟。假如你到現在的游戲展去走一圈,很容易就會撞到不同游戲公司的人在發布各種卡游。這種游戲類型究竟為什么會如此火爆呢?

首先必須說,卡牌游戲與移動設備真是絕配。只要在平板上輕輕一點,此類游戲就可以轉化為情節嚴謹的角色扮演游戲(《靈異陰陽錄》)、需要策略思考的對戰游戲(《我叫MT》),又或是主打城市建設元素的收集類游戲(《神女控》)等等。無需具備高深的游戲技藝,你就能享受到所有樂趣——這種連新手都能樂在其中的特質吸引了數以百萬計的玩家。比如《巴哈姆特之怒》,該游戲在日本以外地區的用戶人數在2012年中期就超過了300萬。(中國)樂動卓越公司的《我叫MT》則更厲害了:這款游戲如今在亞洲區域的每月活躍用戶高達600萬人。

我們真的需要那么多卡游嗎?說實在的,如果這些游戲公司不斷開發出引人入勝的嶄新玩法,我的平板電腦和智能手機上總有空間再裝一個卡游呢!

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